This giant e-reader doubles as an E Ink monitor

This giant e-reader doubles as an E Ink monitor

This year has seen a wealth of innovative E Ink e-readers, with Amazon all-but perfecting the Kindle with the new Kindle Oasis, the stylus-enabled ReMarkable tablet allowing you to get arty, and now there’s this: the Onyx Boox Max 2 Professional.

Its unique selling point? Not only is it a giant E Ink tablet, but it’s also capable of doubling up as a second display for your PC.

That’s a first in the world of e-readers, but that’s not all this 13.3-inch, 2200 x 1650 touchscreen slate has going for it.

Feature rich

As well as its standard e-reader features and its HDMI output option, the tablet is also compatible with the Wacom digitiser, letting you scribble away on the screen. 

Internally it’s no slouch either, at least as far as e-readers go. Running a version of Android 6.0, it’s got a 1.6GHz quad-core processor, 2GB of RAM and 32GB of storage space. A 4100mAh battery gives it four weeks worth of standby time, while file format support includes PDF, EPUB, TXT, MOBI, JPG, PNG and BMP.

Compatible with Windows, Linux and macOS, it’s also got a headphone jack for MP3 and WAV music playback and a built-in mic – which presumably is for Android voice control features. Though how they’d fare here is unclear, given the screen tech.

How well it works as a monitor, too, would be interesting to observe – Windows on an E Ink display, with a low refresh rate, might be a bit of a challenge, making it better served for static documents.

Up for pre-order now, expect to pay around $800 / £600 / AU$1,060 when it starts shipping from December 27th.


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Samsung wants to read your palm as new biometric security feature

Samsung wants to read your palm as new biometric security feature

We’re well accustomed to fingerprint scanning phones like the LG G6, have given our eyes over to the iris-scanning Samsung Galaxy S8, and let the iPhone X unlock our phones with our faces. Where next for biometrics, using our bodies to secure our devices?

According to a newly-uncovered Samsung patent, the future may lie with palm readings. No, not the sort where you cross your fleshy mitts with silver, but with using a phone’s camera system to assess the unique lines and crevices that make up the central part of your hand.

Rather than replacing existing security methods, it would be used as an auxiliary measure, supporting other systems already in place to add another layer of protection to your phone and its contents.

Palming off passwords

Specifically, the patent points to palm reading being used when a user is looking to generate a password hint. Rather than falling back on security questions (which can be easily hacked or guessed), the palm reading would throw up a few hints at characters present in the forgotten password. 

The thinking being is that, if a password is lost, a hacker would lose access to easy-to-crack security questions, while if your device itself went missing, at least your accounts would be safe if your palm wasn’t present.

As a patent, there’s no guarantee that it’ll make its way into a phone – it’s Samsung’s means of protecting its future gazing ideas. While the Samsung Galaxy S9 is probably too close to release to see its inclusion, but more far-flung Samsung gear could see it implemented.


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London Underground getting 4G connectivity in 2019

London Underground getting 4G connectivity in 2019

No more calls cut short or streaming drop outs for those looking to ride the tubes of London Underground. In 2019 the world-famous transport network will be getting 4G connectivity throughout.

Transport for London confirmed the timescale this week, following a successful trial on the one-stop Waterloo & City line in September of this year. Vodafone, O2, EE and Three all participated in the trial, giving hope that it’ll be a cross-network initiative, rather than restricted to one carrier. 

The tube network already benefits from underground Wi-Fi, and while that was initially restricted to certain networks with Virgin Media handling the system, it’s now widely available for free across all major carriers.

A smarter tube

“This is a brilliant initiative and part of our work to improve connectivity at home, in our high streets, public spaces and across the transport network,” said London’s Chief Digital Officer, Theo Blackwell.

“TfL’s innovation shows we can make a real difference and benefit Londoners through using city-wide public assets in a smarter way, starting with the tube.”

It’s a well overdue introduction – while the depth, expansiveness and tightness of the tube network has made it a costly endeavour to undertake, it leaves the UK capital lagging behind the metro systems of other cities. Those riding the equivalent services in Berlin, Seoul, Shanghai and Tokyo can already enjoy full mobile coverage throughout their journeys.

TfL will begin the process of finding a contractor and operator for the service in the new year. The roll out will be gradual, though no word yet on which areas of the service are to benefit first.


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The best Nintendo Switch deal is sold out – but it’s game-on with these alternatives

The best Nintendo Switch deal is sold out – but it’s game-on with these alternatives

Forget Mario’s Odyssey – finding a great deal on a Nintendo Switch this Black Friday has become an epic quest all of its own. 

We’ve seen at least one stunning offer sell out faster than mushroom-boosted Koopa Trooper on the Donut Plains. But fear not! We’ve rounded up the best Nintendo Switch deals still out there to save your weekend.

Nintendo Switch Mario Mega Bundle | £379.99

If you want the superlative Nintendo Switch deal, and have the money to back up your fandom, you’ve got to go direct to the source. Nintendo’s Mario Mega bundle offers…*drum roll*… SUPER MARIO ODYSSEY, MARIO KART 8 DELUXE, THE NINTENDO SWITCH CONSOLE WITH DOCK, THE OFFICIAL CARRYING CASE, TWO MARIO KART JOY CON WHEEL DOCKS,  AND TWO MARIO HATS! That’s more Mario than even Miyamoto could handle, all for a surprisingly reasonable £379.99.

View deal: £379.99 @ NintendoView Deal


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Apple AR glasses release date, news and rumors

Apple AR glasses release date, news and rumors

Update: Apple’s most recent acquisition has added fuel to the AR headset rumors. According to a recent report from TechCrunch, Apple has purchased a start up that crowdfunded (but didn’t ship) a headset that uses outward-facing cameras and an inward-facing OLED display to create “seamless” transition between AR and VR.

Original story continues below…

Apple ARKit, an AR initiative Apple, has the potential to bring augmented reality to the forefront of consumer technology. It will allow developers to create augmented reality apps in minutes and hours compared to weeks and months. But, however cool it may be, ARKit is just a platform. So, if you want to see what the real future of Apple’s augmented reality road map looks like, you’ll need to talk about the long-rumored but not-yet-announced Apple AR Glasses.

Recently, the Financial Times ran an exploratory piece on the status of Apple’s Augmented Reality roadmap that included some key details on Apple’s Google Glass clone, including a crucial detail we had yet to hear. 

The gist of what’s happening is that while Apple sees multiple potential opportunities for augmented reality in the home, it hasn’t yet decided on which one to ultimately pursue. Some engineers want to use the iPhone as a main screen for the AR Glasses, others want to build a display into the glasses themselves. The bad news? Apple AR Glasses won’t be ready anytime in 2017.

Those internal discussions, plus the historical data that says Apple comes in a bit later on most new types of devices, are leading some analysts to expect a 2018 announcement and release date for the glasses. 

“I don’t think we can rely upon a ‘next big thing’ in the next 12 months,” Geoff Blaber, an analyst at CCS Insight, told FT. “For now, Apple’s next big thing is still the iPhone.”

So what do we know about the rumored Apple augmented reality glasses so far? When will the Apple AR spectacles be released, and what could a pair of Apple AR glasses offer that the world’s current smartphone screens and VR headsets like the Oculus Rift and HTC Vive can’t?

Read on to find out!

Cut to the chase

What is it? A new Apple wearable, a pair of glasses making use of augmented reality tech.

When is it out? No fixed date, but rumors point to 2019 unveil, with devices hitting stores in 2020.

What will it cost? Based on Snap Spectacles pricing, anything from $130/ £105/ AU$170 and upwards – but anything ten times as costly could be possible depending on Apple’s final configuration.

What is augmented reality?

You’re familiar with the concept of virtual reality, right? Popping on a headset and having software transport you to an interactive, 360-degree, left, right, up, down, all-encompassing virtual world? 

Augmented reality works a bit like that but with one big difference. Rather than giving a window into an invented world, it uses either screens or transparent lenses to place digital items on top of the real world around you.

Pokemon Go makes the pocket monster appear in your world using AR

The most popular examples of this in action today would be Snapchat’s stickers (the ones that put slobbering dog tongues and cat ears on your moving videos intelligently), or Pokemon Go which puts Pikachu and co into your world through a combination of your phone’s camera and screen. 

Both see your real world “augmented” by software on your smart device. Essentially, AR lets you get context sensitive digital information overlaid onto your real world surroundings – look at a subway station and get train times automatically displayed, for instance, or walk down the aisles of a food store and have the specs recommend a recipe.

Apple’s iPhone 8 is thought to lean heavily on AR technology, but dedicated AR wearables already exist from rivals, too. Of the big name players, Snapchat’s nascent efforts see it cheat a little, with the Snap Spectacles amounting to little more than a head mounted camera in a glasses frame, feeding into the core Snapchat app. 

Google Glass was an ambitious AR headset, but simply not good enough to go mainstream

Microsoft’s HoloLens is more ambitious, putting Windows PC capabilities into a headset that lets you access everything from a web browser to Minecraft within your real world.

And then of course there’s Google Glass – which saw its buzz burn out pretty quickly, thanks to a screen that sat uncomfortably in front of your eye offering hard-to-read information overlays.

What is Apple ARKit?

ARKit is Apple’s way of sticking its flag down into the augmented reality landscape, an attempt to claim the space as its own.

Revealed at WWDC 2017, ARKit is a new set of APIs to let developers build augmented reality applications for Apple devices. It’s specifically being pitched currently for iPad and iPhone devices (making it the “largest AR platform in the world”, according to Craig Federighi, Apple’s Senior Vice President of Software Engineering), but certainly paves the way for an AR glasses device in the future.

Apple showed off a number of impressive demos, from simply placing objects like a digital coffee cup, light stand and a plant onto a tabletop (as viewed through an iPad camera lens and screen). But it expanded to include a mind-blowing sci-fi battle scene, complete with tiny, minutely detailed people and swooping starships, courtesy of director Peter Jackson’s company Wingnut. It’s an experience coming to existing devices before the end of 2017.

So how’s this possible? ARKit enables “fast, stable” motion tracking, and accurate plane, ambient light and scale estimation.

As if there was any doubt, all this will require camera, CPU, GPU and motion sensor hardware working in tandem. So, whether tapping into a nearby mobile device, or viewed through lenses, Apple’s ARKit has the same basic hardware requirements as all other AR gear we’ve seen so far. Specific spec requirements, however, will have to wait for now.

But developers will be happy – with support for Unity, Unreal, and SceneKit engines, Apple is looking to make its AR platform accessible for devs already working in the space. 

Why would Apple make AR glasses?

CAPITALISM. Those shareholders’ appetites for mansions and swimming pools won’t be sated! 

But on a serious note, Apple’s in need of a new product category. The last time Apple launched an inarguably successful new product line was the iPad – and even that has proved difficult to maintain momentum in. AR is an exciting new area, and one in which Apple (at least in hardware terms) wouldn’t have huge competition in, at least in the present. 

Yes, there’s the Microsoft HoloLens – but that’s primarily being billed currently as a business-orientated device. Google’s Glass failure has seen it put more time into its VR based Daydream View and Cardboard projects, while Samsung likewise continues with its Gear VR efforts.

It’s an opportunity for Apple to set itself aside from the pack and, for Tim Cook, to launch a product that doesn’t have the shadow of the late Steve Jobs looming over it.

Apple boss Tim Cook sees great potential in augmented reality

Tim Cook has sung the praises of AR tech, going so far as to say augmented reality use will become as common as “eating three meals a day”.

“A significant portion of the population of developed countries, and eventually all countries, will have AR experiences every day,” he said during the 2016 Utah Tech tour, before casting shade on VR.

“I can’t imagine everyone in here getting in an enclosed VR experience while you’re sitting in here with me,” said Cook to those assembled for the Utah talk.

“AR is going to take a while, because there are some really hard technology challenges there,” he added.

“But it will happen, it will happen in a big way, and we will wonder when it does, how we ever lived without it. Like we wonder how we lived without our phone today.”

Apple AR glasses hardware: the evidence, the patents and the specs

So, we’ve established Apple’s definitely working on AR software. Sources claim that the iPhone 8 will be the big start for Apple’s AR device ambitions, with iPhone leading the charge for dedicated AR hardware to follow.

But it’s moving fast, and with big teams. Apple is said to have 1,000 engineers working on an AR project in Israel, and has purchased multiple AR firms including Tel Aviv’s PrimeSense (focused on 3D sensing tech) and RealFace (facial recognition cyber security experts).

A glimpse at digital items placed in the real world

It’s also made a number of key AR talent hires. According to a report from Bloomberg, Apple has poached a leading employee of Nasa for the project, hiring Jeff Norris, founder of the Mission Operations Innovation Office of Nasa’s Jet Propulsion Lab. He is said to be working as part of an augmented reality team being headed up by another poached talent, Dolby Labs executive Mike Rockwell.

Apple has also been granted a number of patents related to AR and VR technologies, including a headset with headphones built in and a remote control. Perhaps most telling of all is a leaked injury report out of Apple’s Cupertino headquarters, which suggests Apple is working on a “prototype unit” which has resulted in eye injuries for two users. It’s unlikely an iPhone or MacBook prototype would result in eye injury at this mature stage in their ongoing development – but a potential new product, the details of which are still being hammered out, which will likely sit right in front of your eyes? We have our culprit, it seems.

Apple’s patented AR mapping idea

A patent for an Apple AR 3D depth sensing camera also appeared in June. It detailed a system that would use a light beam for optical 3D mapping, and suggested it could be used for tracking hand gestures. Interestingly, the patent specifically called out the benefits of using such a system while playing augmented reality games, suggesting that may be a big focus for Apple’s future AR plans.

Software patents have trickled through too – a submission from February 2010 saw Apple trying to protect an idea it had regarding “augmented reality maps”, shows off how digital mapping data could be overlaid onto real-time video from an iPhone‘s camera. Any success with iPhone would likely be easily translated to the dedicated glasses devices.

There’s also a suggestion that, having severed ties with GPU chipset designer Imagination Technologies, Apple is looking to develop its own chipsets with AR technology as a key development target.

Apple also recently announced that it would be pumping $200 million of investment into Gorilla Glass manufacturers Corning. Though it’s as likely to be fuelling a move to wireless charging for iPhones as anything else, Corning’s work on lightweight, durable glass would make them a perfect match for a pair of AR specs. 

Corning have already dabbled in augmented reality projects – check out this concept of the company’s AR car windscreen.

What will Apple AR glasses cost?

That’s a tough question, as there’s no real precedent for this sort of thing yet.
On one hand, you’ve got the incredibly basic Snap Spectacles which are priced around $130/ £105/ AU$170. But we’re expecting Apple’s AR glasses to be far more feature rich than this.

On the other, you have HoloLens. It’s not really a consumer device, and is only available on a limited basis to developers at a cost of $3,000 (£2,719, AU$4,369). But Apple’s glasses will likely be built to mass-market scale, and with consumers (and associated price tags) in mind.

So it’s a guessing game really. Keeping in mind that Apple tends to slap a premium on its devices, a broad estimate of somewhere between $500/$AU670/£400 and $1,000/£800/AU$1,300 could be the ballpark. But don’t hold us to that.


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Nvidia Shield TV deal offers lowest ever price ahead of Black Friday

Nvidia Shield TV deal offers lowest ever price ahead of Black Friday

Need one TV box to rule them all? Then you should be turning your attention to the Nvidia Shield TV, an Android-TV-smart-hub-games-console wonderbox that wants to be the center of your living room. And, ahead of Black Friday, it’s at its lowest ever price.

Amazon is listing the all-in-one smart TV box with its voice-control remote for just $149 – $30 cheaper than its RRP, and the lowest it’s ever been: 

Spend a few more dollars and you can pick up the machine with its mic-packing (and surprisingly comfortable) controller too, now at $169.99:

The Nvidia Shield TV is a great performer for this price. It offers 4K HDR streaming visuals, as well as access to a wide variety of Android TV apps, from top games like Grand Theft Auto San Andreas to music services like Spotify.

It’s also recently been updated to work as a voice-controlled smart hub for internet of things devices, powered by the Google Assistant AI helper. And, to sweeten an already great deal, if you’re a PC gamer with a rig powered by an Nvidia graphics card, you can use the Nvidia Shield TV to stream games direct to your TV, letting you enjoy your games on the biggest TV in your house. It comes thoroughly recommended, especially at this bargainous price.


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Harry Potter 4K HDR Blu-ray boxset casts its spell on November 27

Harry Potter 4K HDR Blu-ray boxset casts its spell on November 27

The boy who lived on DVD and Blu-ray will now be getting an Ultra HD makeover just in time for Christmas. The complete Harry Potter film collection is coming to 4K Blu-ray on November 27.

So that’s all eight main-line movies, (Harry Potter and the Sorcerer’s Stone, Chamber of Secrets, Prisoner of Azkaban, Goblet of Fire, Order of the Phoenix, Half-Blood Prince, and the Deathly Hallows – Part 1 and Part 2), freshly remastered to take advantage of the fancy new-ish format, complete with DTS:X audio.

You can pre-order the 4K Harry Potter boxset now.

VR beasts and where to find them

If you don’t have a 4K TV or player, but still want all that magical goodness beaming out of your HD TV, you can pick up the “Wizarding World 9-Film Collection” that includes the core films and the newer Fantastic Beasts and Where to Find them on regular ol’ Blu-ray.

It’ll be followed by a new VR experience based on the Fantastic Beasts franchise. Coming to “several” VR platforms at an undisclosed date, it’ll let you interact with a bunch of magical creatures in Newt Salamander’s magic box.

And, if you’re not into boarding school kids recklessly playing with powers they barely comprehend (insert political joke here), then there’s a massive selection of great UHD films in our best 4K Blu-ray movies list. Check it out.


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Razer BlackWidow Ultimate keyboard is spill-proof for wet’n’wild gamers

Razer BlackWidow Ultimate keyboard is spill-proof for wet’n’wild gamers

When you’re chasing that illusive PUBG chicken dinner, you might not find the time to get away from your desk to have your actual dinner. And so the committed PC gamer sits at their desk, snacking and slurping as that frag count climbs.

It’s a dangerous situation for the average keyboard to find itself in, and so many inevitably fall victim to spilled drinks and sandwich crumbs. But Razer’s new BlackWidow Ultimate gaming keyboard wants to save itself from an untimely death – it’s water and dust resistant, making it sturdier than your average set of keys.

With an IP54 rating, the mechanical keyboard makes use of satisfyingly-clicky Razer Green Switches, with 50 grams of actuation force set to offer precise control.

Customised protection

As with Razer’s other PC gaming gear, there’s options for customising the look of the keyboard through backlit LED keys. The keys can not only highlight different color schemes for different games, but can also be programmed to cycle through shades in waves, ripples and other animations.

Macro recording is supported, letting you pre-program complex keystroke patterns and combos for in game use. Razer’s quoting an 80-million keystroke lifespan for the keyboard.

Hitting shops worldwide in December, expect to pay $109.99 or €119.99 (which is roughly £110 or AU$190).


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Dolby Atmos for the People: R.E.M. on the lost art of listening

Dolby Atmos for the People: R.E.M. on the lost art of listening

When was the last time you listened to an album? Or even a song? 

You may say last night, this morning, five minutes ago. But I mean really listened – free from other distractions, letting the sounds envelope you, phone switched off, Twitter thumbs disengaged, no YouTube comments to rail against, the stream of endless notifications turned off.

Even the services that ostensibly serve our love of music are guilty of attempting to pull us away from it – the Spotify share buttons, Google Play Music’s insistence that you try its premium playback tier.

Instant gratification and connected distractions have diminished the personal, deliberate gesture of playing music.

Putting on an album used to be something of a ritual, a meditative, reflective act, at its zenith with the lush cover folds of a vinyl record, but still a precise act with any other physical media, be that the cassette or the CD. 

From scanning the shelves at the record store to filing your purchase on your shelves at home, to picking out the record best suited to the feeling of the moment, popping it into your stereo and letting the next hour or so carry you away on a sonic cruise, it was a journey of sorts. 

Digital music has had its benefits – not least the somewhat eerie prescience of an AI uncovering and recommending a little-known artist that perfectly suits your tastes – but the instant gratification and connected distractions have diminished that personal, deliberate gesture. 

Shiny Dolby People

I’m as much a victim of / participant in the modern musical tech cycle, but found my own little oasis last week, listening to one of my all-time favorite albums in the dark screening room of Dolby’s headquarters in Soho, London. 

The irony of course is that this epiphany-filled afternoon was enabled by the march of technological progress itself. Dolby Atmos is perhaps the most advanced sound system in the world, and alt-rock pioneers R.E.M. have harnessed it to breathe new life into their classic 1992 album ‘Automatic for the People’ for its 25th anniversary re-release. I was invited to listen to the astounding new mix.

Dolby Atmos is an object-based audio system that’s increasingly used in cinemas around the world, and is finally trickling down into home cinema set-ups, too. 

It uses overhead speakers (or, in a home set-up, speakers pointed at a ceiling to bounce sounds to your ears), allowing individual sounds (or in the case of music, instrument tracks) to move around you to give a sense of 3D space superior to a 5.1 or 7.1 surround setup. Atmos is also available through software processing, allowing it to be simulated for headphones too.

Mike Mills and Michael Stipe of R.E.M., speaking at Dolby HQ in London

It’s impressive tech, but even R.E.M. frontman Michael Stipe had to be convinced of its appeal initially.

“At first I was like, whatever, it’s a thing. I listen to music on my iPhone and my computer, I don’t have a stereo system […] So I’m not a stereo-sonic audio guy,” said Stipe at a talk after the listening session, which TechRadar attended. 

“But it was breathtaking to hear. My best friend was in the room when we heard it and he had to leave afterwards, he was so moved by the experience. Not only of how it sounded (the guys worked really hard to put it together and to mix it and I don’t want to diminish that), but he was ecstatic, he didn’t stay around after to have a drink after the listening party, he couldn’t.”

Nightswimming deserves a quiet mind

The lush, layered sounds of Automatic for the People, all strings and organs and mandolins, are the perfect invitation for an Atmos mix – and it’s a very different experience to listening to a film’s audio, for those that may have previously experienced Atmos in this capacity. 

Rather than the sense of being at the heart of the action, it’s a more painterly effect. Highlighting a little-noticed percussive section here, or long-buried string arrangement there, a vocal harmony can hide behind the listener, or an anthemic chorus punch from all around. 

To not be on your phone for 45 minutes, to not be looking at something else, or have that distraction. That’s quite rare. That in itself is quite a beautiful experience.

Michael Stipe, R.E.M.

To counter my earlier point in fact, Atmos too adds a storytelling element to the sounds – the movement of an instrument suggesting a different emotional intensity than a stereo mix allows for. 

In the case of R.E.M’s ‘Automatic for the People’, the energetic stabs of strings on ‘The Sidewinder Sleeps Tonite’ adds a joyous jauntiness through its movement, while the poetry of ‘Nightswimming’ is laid bare and open as its lyric, the delicate arrangement giving the listener literal space to observe from.

But, if not more profound than the new mix but certainly elevated by it, was the mono-sensory joy of giving my attention so wholly over to just the sound. In the dark of the cinema, I could engage my thoughts entirely with the audio, the way Stipe’s vocal played against and weaved through the pull of a mandolin string, the meaning of his words a mirror to the soundscapes created. This was giving my ears over to music for music’s sake, not as an aside or accompaniment to some other act, and something that is increasingly difficult to find time for today.

Speaking of an earlier listening session, Stipe recalled how his “friend Jane Pratt was there and she said, ‘I don’t know if you were watching me while you were listening, but we were sat there in the dark, and it was just music.’ 

“In 2017, it’s so rare to focus in on just one single sense, and allow one thing to come in. To not be on your phone for 45 minutes, to not be looking at something else, or have that distraction. That’s quite rare. That in itself is quite a beautiful experience.”

The great beyond

‘Automatic…’ is one of only a handful of musical pieces adapted for Dolby Atmos, joining The Beatles ‘Sgt Pepper’s Lonely Hearts Club Band on the format. The strength of the mix would make you hope more artists and albums will follow it. 

“I don’t know that you’d want to use technology just for the sake of using it,” counters R.E.M. bassist Mike Mills.

“Certainly this record stands up well to it. I’m trying to picture our album Monster in Atmos… it may work! But it’s actually fascinating to see – when you mix it, you have a 3D representation of the room on the screen. You can literally move the little dots around that represent the tracks and see where they go and where you want to put them. 

“It’s a limited thing, because how many people have [a Dolby Atmos-capable sound system] in their house? Not many. I have 5.1 surround sound, which this would work for on a scaled down basis. Since there are a lot of audiophiles who really enjoy music I don’t see why we wouldn’t [try more records with an Atmos mix]. If the record company pays for it!”

As Mills notes, the Dolby Atmos owners’ club is a relatively exclusive one at the moment – it’s a pricey, audiophile grade investment, one that would require some remodelling to your ceiling in order to take advantage of its superior overhead set-up. 

But if it can inspire a return to the ritual of record playing, that lost art of just listening, to quote R.E.M itself, “sweetness follows.”


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iPhone X trick gives everyone Superman’s X-ray vision*

iPhone X trick gives everyone Superman’s X-ray vision*

Apple’s customary “just one more thing” hasn’t yet extended to the ‘invention’ of X-ray vision. 

But if you’re looking to ape Superman’s most useful* super power, the iPhone X’s lush screen can do a pretty good job of tricking your eyes into thinking it’s possible. 

The team at iFixit, best known for its gadget teardowns, has put the exposed innards of the iPhone X to a good use beyond assessing its repairability factor. It’s taken a high-resolution, ratio-perfect shot of the phone as if its screen were made invisible, letting you get a good look at the guts of Apple’s latest and greatest.

It’s a clever use of the bezel-less display. The edge-to-edge OLED’s 1125×2436 resolution is sharp and rich enough to, at a quick glance, make it genuinely seem like you’re looking right into the internal workings of the smartphone.

Peek inside

But, by virtue of some irremovable iOS lockscreen elements, it’s not quite perfect – you’ll still see the clock, battery and connectivity icons, as well as the quick launch app options.

Want to give it a spin? Simply head over to the iFixit website, where you can save the image to apply as a wallpaper. You’ll find the option in your Settings menu, under Wallpapers, where recently-saved images are provided as an option. 

Alternatively, open the image in your Photos app and under the ‘sharing’ icon is the option to set as a wallpaper. We recommend using it as the lock screen, as the icons on top don’t look as good.

It’s perfect prank material too – should a trusting friend hand over their iPhone X for a few minutes, that’ll give you plenty of time to make them think you’ve deconstructed their more-money-than-sense plaything.


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